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Contents.Gameplay On the opening screen, the player can choose to sign into the ACME roster to begin a game, continue with a saved one, or create a customized game by selecting one or more cases (a feature recommended for teachers). The game is a point-and-click adventure with a changeable cursor, drop down menus and on-screen icons. Players must identify on-screen 'hot spots' to find items that will help their progress. In each case, the player must investigate clues to help a historical figure solve a problem, recover a stolen treasure, and capture a thief. The Good Guides are available to help the player to complete each challenge. The player also has access to the ACME Agent Handbook supplied with the game, which contains hints and suggestions for solving the puzzles.
Each case involves a four-step process of identifying the theft, solving the problem, collecting the Carmen notes and arresting the thief.The game is divided into 19 cases, starting in and advancing towards the modern day. The player must complete all cases to win the game. Before starting a case, the Chief will tell the player the nature of the problem in the period of history. At the start of each case, the player will be assisted by one of five accompanying Good Guides (Ann Tickwittee, Ivan Idea, Rock Solid, Renee Santz, and Polly Tix), characters who are knowledgeable about the culture of each case's historical period and who have a particular area of historical expertise, such as antiquities, exploration or inventions. They provide some historical context and mention any notable figures who will appear throughout the case. They also help the player by liaising with the historical figures on the player's behalf.
After clicking on a person, the player can proceed to question them about their situation. If necessary, they may then re-ask any questions via rollover text to extract further information. Historical characters' responses guide the player toward that period's task.The player begins the game with the rank of Time Pilot but is promoted by the Chief as the game progresses, advancing to Time Scout, Time Trooper, Time Detective, Time Inspector, and, by the end of the game, achieving the rank of Time Sleuth, enabling a chance to capture Carmen Sandiego. As The ChiefThe game begins in the present-day, when Carmen Sandiego breaks into ACME Timenet headquarters in and steals a time travel device called the ACME Chronoskimmer. Carmen sends her V.I.L.E.
![San San](/uploads/1/2/5/3/125392932/407731412.jpg)
Villains to travel through time and steal historical treasures, thereby altering the course of history. She also provides them with a note detailing where to hide before she picks them up.After the theft, the Chief greets the player and explains the importance of recovering the device and restoring history, as well as the Chronoskimmer's safeguard mechanic of leaving time tunnels behind. The Chief sends the player on a series of missions to stop Carmen and her crooks.
After the ninth case is solved and all the crooks are incarcerated, Carmen Sandiego uses the Chronoskimmer to bail them out and commit more thefts in history. After reinforcing the prison, the Chief sends the player to recapture the crooks and catch Carmen once and for all. After the player finishes recapturing the crooks and restoring history, Carmen Sandiego lets the player retrieve the Chronoskimmer then goes through time, until she returns to the present to steal her personal dossier from ACME HQ.
After a chase by all five Good Guides, Carmen Sandeigo is caught and incarcerated.Once the player is successful, the Chief lets them in on top secret information: Carmen Sandiego was once an ACME agent but felt the challenge of catching crooks was too easy so she became a villain to outsmart her former colleagues. She aimed to delete a detailed dossier about her transition, which is thematically linked to her desire to delete the memory of history's greatest figures and achievements (dubbed 'Project: History Sweep'), under the pretense of simply 'stealing history's greatest treasures'. Though unstated in the game, it is implied that Carmen Sandiego only ordered her henchmen to steal these items as a decoy to ensure the ACME headquarters was completely empty while all agents were cleaning up her trail of historical messes.Characters and cast.